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Showing posts from February, 2015

Unreal Engine 4 Dev Update #14: Real Time Grid Generation & Unit Attribute Effects

Unreal Engine Experiment #1: Gravity Gun

Unreal Engine 4 Dev Update #13: Added Movement Action Points & Automated Turn End Logic

Unreal Engine 4 Dev Update #12: Path Distance Based Grid Mapping, Inheritance & Unit Attributes

Unreal Engine 4 Dev Update #11: New Character Models, Unit Highlights, Mouse Based Unit Selection & Context based HUD system

Unreal Engine Dev Update #10: Meet my new Player Character - The Camera