FPS Tower Defense Toolkit v1.9 Update Change Log

The v1.9 update for FPS Tower Defense Toolkit has gone live on the Unreal Engine Marketplace: https://www.unrealengine.com/marketplace/fps-tower-defense-toolkit

Free playable demo for the updated version of the toolkit is now available for download at: https://www.dropbox.com/s/sryobzdcejf9ohw/FPS%20Tower%20Defense%20Toolkit%20Sample%20Game%20Demo.7z?dl=0

v1.9 Update Summary:


1. This update introduces a new Mission Stats system that provides the following information at the end of a level: 
- Damage inflicted by the player/towers
- Kills scored by player/towers.

The stats are collected through the 'Game Stats Updater' component which then sorts through the information & relays it over to the Game State. This information is later retrieved while displaying the mission summary screen as depicted in the sample screenshot below:


2. A basic Main Menu system has been added to the toolkit.


Note: All changes within the blueprints are marked with the boolean variable 'Version1.9' in order to easily identify the workflow changes introduced with this update, while comments describe the major changes. The new variables as well as functions added to existing blueprints are also marked in the event graph as shown below:



------------------------------------------------------------------------------------------------------------

Changes in the Content Browser:

- Added new actor component: BPC_GameStatsUpdater.

- Added new widget: Widget_MainMenu.

- New item added to enum 'EHUDState'.


For more details about the FPS Tower Defense Toolkit, check out the official Unreal Engine forum support thread at: https://forums.unrealengine.com/showthread.php?79300-FPS-Tower-Defense-Toolkit