Final major update for Prototype Menu System

After a long hiatus, I'm finally back to working on my personal projects in Unreal Engine, starting off with a new update for the Prototype Menu System. The project now works natively in Unreal Engine 5.0 and also received a new Audio Options menu to edit and save audio settings. This was accomplished by using Sound Classes to group different sound assets and then applying volume changes to each of those classes as a whole.


With the new update, all sounds assets have been grouped into the following categories: Master, Music, Voice, and SFX. The Music, Voice, and SFX classes are child classes of the Master class and hence any volume change applied to the Master class gets applied across all the child classes as well.

The new audio options menu has slider knobs to control volume for each of the aforementioned sound classes as shown below:

Now in order to have these volume changes reflect on custom sound assets in your projects, you'll have to first assign your sound files to one of the aforementioned sound classes. Doing so is as easy as opening the asset from the Content Browser and then setting the Sound Class through the drop down menu as shown below:

Alright, so that's a basic overview on the workings of the new audio control system. This will be final major update for the Prototype Menu System. It might receive a few minor updates (eg: to add numerical value display for volume sliders) in the future, but I think the project is now in a good place with regards to the core feature set that I wanted it to offer.

The latest version of Prototype Menu System is now available on Github. So feel free to use it in your projects.You can grab the project files from here: https://github.com/RohitKotiveetil/UnrealEngine--PrototypeMenuSystem

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