Basic workflow for creating splines: Create a spline component in your blueprint >> Set it's world points by passing in the vector data [see link below] >> Add a spline mesh component >> Set static mesh >> Set material for the mesh >> Get the location (and tangents, if necessary) at the stored spline points [see link below] and use this data to set start/end points as well as tangent vectors for the spline mesh. [Do a for loop with the spline points data, if you have more than two points]
Select a group of blueprint nodes, right click and select 'Collapse to function' to have the editor automatically create a function encompassing those nodes.
It is possible to increase or decrease the rate at which an animation is run, by adjusting the Rate Scale (shown below) in the details panel of the anim sequence.
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