When working with animation driven gameplay, notifies are often used to trigger events at specific points, such as playing effects or calling into gameplay logic.
They can also expose variables that are editable per instance from the animation editor.Inside the notify blueprint, any variable marked as instance editable shows up on the notify itself.
As shown in the screenshot below, this allows values to be adjusted directly on the notify details panel rather than being defined inside the notify blueprint.
This is useful for timing based behavior, especially while animations are still being worked on. You can tweak the value on the notify and quickly see how it affects the result.
Each placement of the same notify can also use different values. The same notify blueprint can behave differently depending on where it is placed.


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