The Precursors

I've been going through my Dropbox files to delete old unnecessary files and came across some of my first projects. They were all created using Unreal Development Kit and Blender and most were abandoned at some point. Just thought I'd put up some of the final screenshots here:

Helm's Deep and the Fortress of Hornburg

Temple Ruins

Castle on the Mountain

Unreal Engine DevLog #18: Prototype UMG Menu Update 3 [Free Source Code]

It's been quite a while since my previous post. I had been busy working on my FPS Tower Defense Toolkit for the Unreal Engine marketplace. It was submitted for initial review couple of weeks back, but then v4.8 came out and a certain engine bug in v4.8 prevents it from running one of the core functionalities in the toolkit. So I would have to wait until a fix arrives for it in one of the future updates. Anyways if you guys want to check it out, here's a video link to the preview:

EDIT: The FPS Tower Defense Toolkit is now available in the Unreal Engine Marketplace for $29.99:
Meanwhile, I had made some improvements to my Prototype UMG Menu while working on a freelance job. Just updated the first set of those changes to the Github source. Here are the major changes in Update 3:
  • General Optimizations for Pause Menu and Video Settings workflow
  • Bug Fix for loading screen freeze
  • Bug Fix for Video Options scrollbars populating duplicated child widgets
Below listed are the changes to the different classes in detail:
  • In Game Actor

  • In Game Menu Widget
  • Player Controller
  • Video Options Screen Widget

Well, that's all for this update. The next update will include persistent settings using automatic save functionality. You can find the source code for this update at: